翻訳と辞書
Words near each other
・ Likens
・ Likert
・ Likert scale
・ Likert's management systems
・ Likes...
・ Likewise
・ Likferd
・ Likhaan
・ Likhachyov
・ Likhi Range
・ Likhit Namsen
・ Likho
・ Likhoelesaurus
・ Like Jesus Does
・ Like Land and Sky
Like Life
・ Like Light to the Flies
・ Like Lovers Do
・ Like Lovers Do (song)
・ Like Mary Warner
・ Like Me
・ Like Me (Lil Durk song)
・ Like Me (musical)
・ Like Mike
・ Like Mike (disambiguation)
・ Like Mike (soundtrack)
・ Like Minded Group
・ Like Minds
・ Like Minds (album)
・ Like Mom, Like Me


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Like Life : ウィキペディア英語版
Like Life

is an adult Japanese visual novel developed by Hooksoft which was released on May 28, 2004 playable on the PC as a CD; a PlayStation 2 consumer console port called ''Like Life An Hour'' followed on April 28, 2005 by GN Software. An updated version of the original game released on September 28, 2007 called , compatible up to Windows Vista, is playable on a PC as a DVD. A PlayStation Portable version of the game titled ''Like Life Every Hour'' was released on October 1, 2009. The gameplay in ''Like Life'' follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the five female main characters. The story revolves around Kazuma Kōsaka who is living a normal life in his aunt's home while he attends high school. One day, objects all over town start turning into girls, and his mobile phone is no exception; after the transformation, Kazuma names her Himeko Kōsaka.
Four light novels based on ''Like Life'' were released between August 2004 and April 2005 written by Jōji Kamio. An adult fandisc for Hyoko, one of the supporting characters, was released at Comiket 67 on December 29, 2004 called ''Like Life Hyokoban'', playable on the PC as a CD. There have been four drama CDs released: two bundled with the limited edition of the PS2 game, one with the original release of ''Life Like Hyokoban'', and the last was based on the PS2 game version and was released in Japanese store in January 2005.
==Gameplay==
The gameplay requires little interaction from the player as most of the duration of the game is spent on simply reading the text that will appear on the screen; this text represents either dialogue between the various characters, or the inner thoughts of the protagonist. Every so often, the player will come to a "decision point" where he or she is given the chance to choose from options that are displayed on the screen, typically two to three at a time. During these times, gameplay pauses until a choice is made that furthers the plot in a specific direction, depending on which choice the player makes.
There are five main plot lines that the player will have the chance to experience, one for each of the heroines in the story. In order to view the five plot lines to their entirety, the player will have to replay the game multiple times and choose different choices during the decision points in order to further the plot in an alternate direction.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Like Life」の詳細全文を読む



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